﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ImageEffectAllowedInSceneView, RequireComponent(typeof(Camera))]
public class MyPipelineCamera : MonoBehaviour
{
    [SerializeField]
    MyPostProcessingStack postProcessingStack = null;

    public MyPostProcessingStack PostProcessingStack
    {
        get { return postProcessingStack; }
    }
}
